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Simulation

Zig Zag Simulation

Matrix Traversal Simulation

Painting Simulation

  • 对于实际操作, 直接覆写至状态数组即可, 无需关心边界条件(效果会立即生效)

e.g. 交接处方块 , 2 次写 1, maps[i][j] = 1, 不用担心重复计数.

Reverting Simulation

  • Using 1 bit to simulate operation.
  • When need to output, calculate bits up.
  • Combined with dynamic programming problem.

Meet and Collision Problem

追及碰撞问题: 将相遇/碰撞的两物体视作插肩而过即可.